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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3042

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Posted - 2013.11.19 23:01:00 -
[1] - Quote
Sarah McKnobbo wrote:Well I've got mastery 3 on a freighter I cant fly..... 
That's the point, Masteries are tied to Certificates, not Spaceship Command skills. We wanted to show you ships you have locked but can potentially fly with good skills 
And glad you boyz and girlz love the ISIS, I'll pass that feeling around. |
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CCP Ytterbium
C C P C C P Alliance
3042

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Posted - 2013.11.19 23:05:00 -
[2] - Quote
ElQuirko wrote:No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans?
Tech 3 are a royal pain in the in the rear exhaust pipe to show properly in the ISIS, because of their modular nature. I just wanted to remove them from the game while laughing maniacally, but various Dev quickly attached me in some closet while kicking me in the face.
We would like to show the Tech 3 ships properly in the future, but that's going to take some effort. 
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CCP Ytterbium
C C P C C P Alliance
3046

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Posted - 2013.11.20 09:50:00 -
[3] - Quote
Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them). |
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CCP Ytterbium
C C P C C P Alliance
3048

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Posted - 2013.11.20 12:07:00 -
[4] - Quote
1. Mastery do not include ship skills by design, since they are tied to Certificates, not Spaceship Command skills. Again, the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. For instance, if I have trained for the Incursus, I know I may be good in Catalyst or Federation Navy Comet without having them unlocked. It allows the user to set high level goals.
2. Mastery V are supposed to be elite. Having all the skills that are even marginally useful maxed is the whole point of them. It's at this point we want the user to feel he / she has completed everything tied with the ship he's flying, including things like all Tech 2 drone specialization for drone ships for instance. It isn't supposed to be fast or easy to reach - EVE is not about instant gratification. For new players or even mid-term users, Masteries 1-4 is where the meat of the content is I agree some skills aren't needed though, which is why I'm tweaking them as we speak, but Masteries V aren't supposed to be easily reached, so train harder.
3. That is a good point, may want to look into that.
As mentioned above, ISIS and the new Certificates are meant to be a guideline for new players, a progression tool for the average Joe or a completion tool for maniac OCD people like me. It cannot be made to tailor every single need for the advanced user in all cases, unfortunately, that's what Corporation Certificate would be for. We aren't planning on working on those straight away, but they definitely are in our to-do list. |
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CCP Ytterbium
C C P C C P Alliance
3048

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Posted - 2013.11.20 12:11:00 -
[5] - Quote
Mark Cato wrote: I appreciate your response! Don't misunderstand the tone of my post. I'm annoyed about the details, but I think ISIS is a fantastic (and pretty!) initiative in general.
No worries, your feedback was constructive  |
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CCP Ytterbium
C C P C C P Alliance
3073

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Posted - 2013.11.22 18:24:00 -
[6] - Quote
CCP Arrow wrote:Salpun wrote:Just have a UI switch that allows it to be reversible  solves all the issues  Sounds like a very reasonable solution 
What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible.
Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on...  |
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CCP Ytterbium
C C P C C P Alliance
3075

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Posted - 2013.11.22 18:55:00 -
[7] - Quote
Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
Interesting, will have a look. |
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